Menu
   » New Account
   » Log In

   » Announcements
   » Lore
   » Game Rules
 
 
 
 
Lore
Back
Races
  Basic Travel Advanced Power Familiar
Nature Pixie Centaur Nature Spirit Vulpes Dryad Troll Ogre Elf Nature Familiar
Diabolic Skeleton Cursed Being Shade Demon Cerberus Spectre Wight Wraith Diabolic Familiar
Mystic Griffin Djinn Harpy Manticore Phoenix Basilisk Valkyrie Dragon Mystic Familiar
Elemental Salamander Behemoth Sea Dweller Titan Hrimthur Wyrm Siren Nix Elemental Familiar
Race: Ogre (Nature) - [Show Creature] [Show Items]
Nature Defense: 100%
Diabolic Defense: 0%
Mystic Defense: 60%
Elemental Defense: 40%
Stone Gravel Level 10 Requirements: Equip   
Gain 25% Diabolic and Mystic defenses Summon: powerspell
Use: 2000 brimstone, 2000 crystal, 4000 essence
Shiny Club Level 20 Requirements: Equip   
Gain 25% Elemental and Nature defenses Summon: powerspell
Use: 4000 brimstone, 4000 crystal, 8000 essence
Enchanted Mace Level 30 Requirements: Equip   
Gain 40% Diabolic and Elemental defenses Summon: powerspell
Use: 8000 brimstone, 8000 crystal, 16000 essence
Ancient Maul Level 40 Requirements: Equip   
Gain 55% Elemental and Mystic defenses Summon: powerspell
Use: 16000 brimstone, 16000 crystal, 32000 essence