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Lore
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Back
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Lore
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A Blessing is a positive effect that you can place on a creature or a mage. Blessing is available once you reach level 25. Before you can cast a Blessing, you need to travel to Regalis and go inside the library.
There you can buy the all Blessings for which you have learned the skill.
If the Blessing is a mage Blessing, you only need to learn it once.
If the Blessing is a creature Blessing, you need to learn it for each creature that you want to curse. The duraction of the Blessing depends on the difference in levels between you and the target.
When you are the same level, the Blessing will last the maximum amount of time.
When you you are 15 or more levels apart from the target, the Blessing will last the minimum amount of time.
Additionally to the casting cost, you need at least 1 shard to power the Blessing.
You will be able to see these shards in the Shard Vault of your kingdom.
An opposing kingdom can attack the Shard Vault, destroy your shards and thus dispel your Blessings.
The chance of succesfully casting a Blessing is decreased by 7% to a minimum of 30% for every Curse or Blessing you cast.
24 hours after casting the Curse or Blessing, the 7% penalty is removed again.
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Arcane Brilliance
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Target: mage
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Requirements: Learn
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100% Chance
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Mage gains 100% extra experience
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Cost to learn: 50000 essence
Cost to cast: 100% power balance, 1-1 Shards
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Feral Brilliance
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Target: mage
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Requirements: Learn
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100% Chance
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Your more skillful creatures gain 200% extra experience
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Cost to learn: 50000 essence
Cost to cast: 50% power balance, 1-1 Shards
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Pact of the Damned
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Target: creature
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Requirements: Learn
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100% Chance
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Diabolic creature gains 25% extra damage
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Cost to learn: 20000 essence
Cost to cast: 80% power balance, 1-4 Shards
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Nature's Blessing
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Target: creature
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Requirements: Learn
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100% Chance
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Nature creature does not receive damage on the first turn
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Cost to learn: 20000 essence
Cost to cast: 80% power balance, 1-4 Shards
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Mystic Brilliance
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Target: creature
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Requirements: Learn
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100% Chance
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Mystic creature gains 25% extra health
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Cost to learn: 20000 essence
Cost to cast: 80% power balance, 1-4 Shards
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Elemental Fortification
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Target: creature
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Requirements: Learn
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100% Chance
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Elemental creature gains 10% extra defenses
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Cost to learn: 20000 essence
Cost to cast: 80% power balance, 1-4 Shards
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