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Races
  Basic Travel Advanced Power Familiar
Nature Pixie Centaur Nature Spirit Vulpes Dryad Troll Ogre Elf Nature Familiar
Diabolic Skeleton Cursed Being Shade Demon Cerberus Spectre Wight Wraith Diabolic Familiar
Mystic Griffin Djinn Harpy Manticore Phoenix Basilisk Valkyrie Dragon Mystic Familiar
Elemental Salamander Behemoth Sea Dweller Titan Hrimthur Wyrm Siren Nix Elemental Familiar
Race: Wight (Diabolic) - [Show Creature] [Show Items]
Nature Defense: 30%
Diabolic Defense: 100%
Mystic Defense: 0%
Elemental Defense: 70%
Foul Wight Requirements: Use, Hatch Power Creature
Level: 1
Damage: 27
Health: 71
Level: 20
Damage: 130
Health: 341
  Summon: powerspell
Use: 810 brimstone, 495 crystal
Rotten Wight Requirements: Use, Hatch Power Creature
Level: 1
Damage: 97
Health: 180
Level: 20
Damage: 466
Health: 864
  Summon: powerspell
Use: 3060 brimstone, 3150 crystal
Wight Requirements: Use, Hatch Power Creature
Level: 1
Damage: 158
Health: 291
Level: 20
Damage: 758
Health: 1397
  Summon: powerspell
Use: 6075 brimstone, 6772 crystal
Giant Wight Requirements: Use, Hatch Power Creature
Level: 1
Damage: 218
Health: 402
Level: 20
Damage: 1046
Health: 1930
  Summon: powerspell
Use: 8595 brimstone, 8955 crystal