Menu
   » New Account
   » Log In

   » Announcements
   » Lore
   » Game Rules
 
 
 
 
Lore
Back
Races
  Basic Travel Advanced Power Familiar
Nature Pixie Centaur Nature Spirit Vulpes Dryad Troll Ogre Elf Nature Familiar
Diabolic Skeleton Cursed Being Shade Demon Cerberus Spectre Wight Wraith Diabolic Familiar
Mystic Griffin Djinn Harpy Manticore Phoenix Basilisk Valkyrie Dragon Mystic Familiar
Elemental Salamander Behemoth Sea Dweller Titan Hrimthur Wyrm Siren Nix Elemental Familiar
Race: Spectre (Diabolic) - [Show Creature] [Show Items]
Nature Defense: 70%
Diabolic Defense: 100%
Mystic Defense: 0%
Elemental Defense: 30%
Transient Spectre Requirements: Use, Hatch Power Creature
Level: 1
Damage: 20
Health: 42
Level: 20
Damage: 96
Health: 202
  Summon: powerspell
Use: 585 brimstone, 787 crystal
Spectre Requirements: Use, Hatch Power Creature
Level: 1
Damage: 71
Health: 149
Level: 20
Damage: 341
Health: 715
  Summon: powerspell
Use: 3240 brimstone, 3487 crystal
Fiendish Spectre Requirements: Use, Hatch Power Creature
Level: 1
Damage: 120
Health: 250
Level: 20
Damage: 576
Health: 1200
  Summon: powerspell
Use: 5355 brimstone, 6457 crystal
Ferocious Spectre Requirements: Use, Hatch Power Creature
Level: 1
Damage: 183
Health: 381
Level: 20
Damage: 878
Health: 1829
  Summon: powerspell
Use: 8145 brimstone, 9337 crystal