Menu
   » New Account
   » Log In

   » Announcements
   » Lore
   » Game Rules
 
 
 
 
Lore
Back
Level 2
Brimstone and Crystal Pack
You gain 100 brimstone and 100 crystal
 
Essence Pack
You gain 200 essence
 
Power Pack
You gain 1000 power
 
Level 3
New feature (information)
Your first building is available and you can now put defense slots.
 
Brimstone and Crystal Pack
You gain 150 brimstone and 150 crystal
 
Essence Pack
You gain 300 essence
 
Power Pack
You gain 2000 power
 
Level 4
Brimstone and Crystal Pack
You gain 150 brimstone and 150 crystal
 
Essence Pack
You gain 300 essence
 
Power Pack
You gain 2000 power
 
Level 5
Brimstone and Crystal Pack
You gain 200 brimstone and 200 crystal
 
Essence Pack
You gain 400 essence
 
Power Pack
You gain 3000 power
 
Level 6
Choice (information)
You can only take creatures of your own class
 
Dragon Whelpling
You gain a Dragon Whelpling amulet
 
Elven Scout
You gain an Elven Scout amulet
 
Foul Wight
You gain a Foul Wight amulet
 
Ground Wyrm
You gain a Ground Wyrm amulet
 
Minor Basilisk
You gain a Minor Basilisk amulet
 
Nix Watcher
You gain a Nix Watcher amulet
 
Ogre Scout
You gain an Ogre Scout amulet
 
Siren
You gain a Siren amulet
 
Transient Spectre
You gain a Transient Spectre amulet
 
Valkyrie Scout
You gain a Valkyrie Scout amulet
 
Weak Troll
You gain a Weak Troll amulet
 
Weak Wraith
You gain a Weak Wraith amulet
 
Level 7
Arcane Intellect
Gain a 15% bonus to mage experience
 
Feral Intellect
Gain a 5% bonus to creature experience and blank gem channelling
 
Level 8
Banking
Your resource vault can now contain extra resources equal to 1% of your maximum resource capacity
 
Fortify
Defense slots cost 200 less granite per level
 
Level 9
Feral Servitude
Creatures cost 5% less to resurrect
 
Marching Order
Creatures cost 12% less power to launch
 
Power Bonus
You gain 5% extra power every hour
 
Level 10
Item Capacity
You can carry 30 extra items
 
Resource Capacity
You can carry 5% more resources
 
Level 11
Banking
Your resource vault can now contain extra resources equal to 1% of your maximum resource capacity
 
Fortify
Defense slots cost 400 less granite per level
 
Level 12
New feature (information)
You can now do powerspells in your spellbook menu.
 
Creature Gem Mastery
The creature gems you create are 1 level higher
 
Power Gem Mastery
The power gems you cast are 2 level higher
 
Travel Gem Mastery
The travel gems you find are 3 level higher
 
Level 13
Ability Specialist
You gain 10 ability points
 
Magic Specialist
You gain 12 skill points
 
Level 14
Industrious
You can summon 2 extra workers
 
Powercasting
Your powerspells cost 2% less power
 
Thief
You steal 10% extra resources from the rich
 
Level 15
Accommodation
You can send 1 extra creature in allied defense
 
Helping Hand
You can receive 1 extra creature in allied defense
 
Level 16
Arcane Intellect
Gain a 15% bonus to mage experience
 
Feral Intellect
Gain a 5% bonus to creature experience and blank gem channelling
 
Level 17
Power Capacity
You can store 50% extra power balance
 
Power Conservation
You lose 1% less power balance every hour
 
Power Harvesting
You gain 1% extra power balance per battle
 
Level 18
Item Capacity
You can carry 30 extra items
 
Resource Capacity
You can carry 5% more resources
 
Level 19
Banking
Your resource vault can now contain extra resources equal to 1% of your maximum resource capacity
 
Fortify
Defense slots cost 800 less granite per level
 
Level 20
New feature (information)
Access to the Shard Pool and Gem Shop in Regalis.
 
Ability Specialist
You gain 10 ability points
 
Magic Specialist
You gain 12 skill points
 
Level 21
Alchemy
You can create stronger shards in the shard pool
 
Scavenger
You can find stronger gems when travelling
 
Level 22
Arcane Intellect
Gain a 15% bonus to mage experience
 
Feral Intellect
Gain a 5% bonus to creature experience and blank gem channelling
 
Level 23
Power Gem Mastery
The power gems you cast are 2 level higher
 
Travel Gem Mastery
The travel gems you find are 3 level higher
 
Level 24
Magic Chance Minimum
Casting curses and blessings have an increased minimum chance of success of 10%
 
Magic Cost Reduction
Your curses and blessings cost 10% less power balance
 
Magic Drain Resistance
You gain 1% less magic drain per curse or blessing
 
Level 25
New feature (information)
Curses and blessings become available. You can learn them in the library in Regalis.
 
Enchant Mastery
You have a 4% increased chance of succesfully enchanting an item
 
Magic Mastery
You gain 4 additional curse slots
 
Resource Capacity
You can carry 5% more resources
 
Level 26
Ability Specialist
You gain 10 ability points
 
Magic Specialist
You gain 12 skill points
 
Level 27
Miner
Mine 10% more resources
 
Rifter
Opening chests in the rift gives you 10% more income
 
Traveller
Beating challenges during travel grants you 10% more resources
 
Level 28
Item Capacity
You can carry 40 extra items
 
Resource Capacity
You can carry 5% more resources
 
Level 29
Fortify
Defense slots cost 1400 less granite per level
 
Raider
Your downward raid range is increased by 1 level
 
Level 30
Listing (information)
You can now list at most 1 familiar and 1 nether
 
New feature (information)
You gain access to the Netherian shops in Regalis. You will need these to create nethers and familiars.
 
Gem Generation
You gain access to the arcane chamber and are able to buy blank gems
 
Level 31
Dust Lord
You gain 10% extra dust from gems
 
Dust Merchant
Gems cost 10% less dust to buy
 
Level 32
Lucky
You have extra luck on your powerspells to spell rare spells
 
Magic Harmony
You can cast a free powerspell every day
 
Level 33
Enchant Mastery
You have a 6% increased chance of succesfully enchanting an item
 
Item Capacity
You can carry 50 extra items
 
Magic Mastery
You gain 6 additional curse slots
 
Level 34
Channeling
Your blank gems require 10% less energy to activate
 
Powercasting
Your powerspells cost 2% less power
 
Refinery
Your gem refinery is 10% faster
 
Level 35
Listing (information)
You can now list at most 2 familiars and 2 nethers
 
New feature (information)
You can add genes to your creatures now. You have to use "add genes" to generate genes initially.
 
Banking
Your resource vault can now contain extra resources equal to 2% of your maximum resource capacity
 
Raider
Your downward raid range is increased by 2 level
 
Level 36
Accommodation
You can send 1 extra creature in allied defense
 
Helping Hand
You can receive 1 extra creature in allied defense
 
Level 37
Power Capacity
You can store 50% extra power balance
 
Power Conservation
You lose 1% less power balance every hour
 
Power Harvesting
You gain 1% extra power balance per battle
 
Level 38
Miner
Mine 10% more resources
 
Rifter
Opening chests in the rift gives you 10% more income
 
Traveller
Beating challenges during travel grants you 10% more resources
 
Level 39
Arcane Fortification
Your arcane chamber has 10% more health
 
Powercasting
Your powerspells cost 2% less power
 
Refinery Fortification
Your gem refinery has 10% more health
 
Level 40
Choice (information)
You can only get the combo of your class
 
Listing (information)
You can now list at most 3 familiars and 3 nethers
 
Diabolic Familiar
You receive a diabolic familiar combo
 
Elemental Familiar
You receive a elemental familiar combo
 
Mystic Familiar
You receive a mystic familiar combo
 
Nature Familiar
You receive a nature familiar combo
 
Level 41
Item Capacity
You can carry 60 extra items
 
Resource Capacity
You can carry 10% more resources
 
Level 42
Alchemy
You can create stronger shards in the shard pool
 
Scavenger
You can find stronger gems when travelling
 
Level 43
Gene Diversity
Allows you to use 2 T1 genes on 1 crit
 
Gene Specification
Allows you to improve to T2 genes
 
Level 44
Arcane Intellect
Gain a 15% bonus to mage experience
 
Feral Intellect
Gain a 5% bonus to creature experience and blank gem channelling
 
Level 45
Listing (information)
You can now list at most 4 familiars and you no longer have a limit on the amount nethers you can list
 
Nether Diabolic Bonus
A newly hatched nether to you has 10 more diabolic defense (cumulating)
 
Nether Elemental Bonus
A newly hatched nether to you has 10 more elemental defense (cumulating)
 
Nether Level Bonus
A newly hatched nether to you has 5% more levels (cumulating)
 
Nether Mystic Bonus
A newly hatched nether to you has 10 more mystic defense (cumulating)
 
Nether Nature Bonus
A newly hatched nether to you has 10 more nature defense (cumulating)
 
Level 46
Efficient Defense
The defense slot level requirement for all of your creatures is reduced by 10%
 
Raider
Your downward raid range is increased by 4 levels
 
Level 47
Accommodation
You can send 1 extra creature in allied defense
 
Helping Hand
You can receive 1 extra creature in allied defense
 
Level 48
Creature Gem Mastery
The creature gems you create are 4 level higher
 
Lucky Gems
You have a 10% increased chance to gain a higher tier gem upon activation
 
Level 49
Creature Gem Mastery
The creature gems you create are 1 levels higher
 
Travel Gem Mastery
The travel gems you find are 3 levels higher
 
Level 50
Item Capacity
You can carry 70 extra items
 
Personal Curse Protection
Any curse attempt on you has a 10% penalty
 
Projected Curse Protection
Any curse attempt on one of your creatures has a 5% penalty
 
Level 51
Efficient Defense
The defense slot level requirement for all of your creatures is reduced by 15%
 
Raider
Your downward raid range is increased by 4 levels
 
Level 52
Ability Specialist
You gain 20 ability points
 
Magic Specialist
You gain 20 skill points
 
Level 53
Miner
Mine 20% more resources
 
Rifter
Opening chests in the rift gives you 20% more income
 
Traveller
Beating challenges during travel grants you 20% more resources
 
Level 54
Creature Gem Mastery
The creature gems you create are 2 levels higher
 
Power Gem Mastery
The power gems you cast are 4 level higher
 
Level 55
Magic Chance Minimum
Casting curses and blessings have an increased minimum chance of success of 10%
 
Magic Cost Reduction
Your curses and blessings cost 10% less power balance
 
Magic Drain Resistance
You gain 1% less magic drain per curse or blessing
 
Resource Capacity
You can carry 15% more resources
 
Level 56
Friendly Dwarf
Rudolf gives you 20% more power per gem
 
Power Bonus
You gain 5% extra power every hour
 
Level 57
Efficient Defense
The defense slot level requirement for all of your creatures is reduced by 20%
 
Item Capacity
You can carry 100 extra items
 
Resource Capacity
You can carry 20% more resources
 
Level 58
Feral Intellect
Gain a 10% bonus to creature experience and blank gem channelling
 
Raider
Your downward raid range is increased by 4 levels
 
Transmuter Fortication
Your transmuter has 50% more health
 
Level 59
Catalyst
You receive a catalyst
 
Level 60
Choice (information)
Only one person can choose one of these skills
 
New feature (information)
When you reach level 60 you automatically get extra luck on powerspells to spell rare spells
 
Bio engineer
You can select 1 extra T1 gene
 
Defender
Your creatures always fit in level 1 defense slots
 
Dwarf
Mine cooldowns are halved
 
Explorer
Rift cooldowns are halved
 
Familiari
You can summon an extra familiar
 
Farmer
Your arcane chamber charges 50% faster
 
Idler
You get 72 extra workers
 
Omniscient
You gain 1000 Ability points
 
Priest
You gain the ability and curseslots to learn magebuffs of 6 hours, you can only have one active buff at any given time
 
Quester
You gain 10% more income from rifts, travel and mines
 
Refiner
Refines gems 50% faster
 
Slayer
Boss cooldowns are halved
 
Sorcerer
Curses and blessings last 1 day longer
 
Summoner
You can summon 4 extra creatures
 
Tracker
When you perform a maximum powerspell, you see 4 results and pick 3
 
Triskill
You gain 400 skill points
 
Viking
You steal 100% more resources
 
Warrior
Nethers hatched to you get 5 levels extra